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Monthly Archives: May 2016

D20: Advantage as Caution

This sounds like a pretty cool idea! I think we will playtest it in our group.

System sans Setting

The mechanic of rolling 2d20 instead of one is very helpful in both the newest edition of D&D (where it’s used for Advantage and Disadvantage), and for other games that use an uncurved die for a single roll. By rolling 2d20 (or even more), you’re essentially adding a curve to a roll whose results would otherwise be linear. Particularly if you read the dice independently, you’ve made the results much more similar to a dice pool or iterated series of rolls. This serves to reduce swinginess, by further reducing the chance of fluke successes or failures (I suspect most players are more likely to try rolls on their high skills when given the option than their low ones, so are going to have a roll swing into a failure on a high skill more often than it swings into a success on a low skill).

Ultimately, there are a decent…

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Posted by on May 18, 2016 in Uncategorized

 

The New Kid in Town

We played our first D&D game in about three weeks last Wednesday night. The Pub hasn’t been updated in that long, either. Last Wednesday’s game didn’t really give me any material for a post either, but I do have thoughts on a D&D creature that I believe has been underutilized.

Hobgoblins.

I’ve only seen hobgoblins used a few times in D&D campaigns. It seems to me that they are always played as tougher orcs. That might have been the case in AD&D. I don’t know how hobgoblins were handled in D&D 2E, 3E or 4E, but in 5E, hobgoblins have some great traits that can make them particularly brutal. In particular, I like the Martial Advantage of hobgoblins.

Hobgoblins use Martial Advantage to inflict extra damage when they hit a target and an ally is within 5 feet. Hobgoblins inflict this extra damage because they are disciplined soldiers who stay in close support of one another. The extra damage is a way to reflect the mass effect of a disciplined hobgoblin unit.

The question is—how should this play out on the tabletop? Read the rest of this entry »